Computing students flex creative muscles
April 2, 2015
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“That’s really neat” was a common refrain overheard in the Biosciences Complex on April 1 as undergraduate and graduate students showcased their work at the annual Creative Computing: Art, Games, Research event hosted by Queen’s School of Computing.
The hands-on demonstrations, presentations and posters spanned a variety of topics including game design and technology, computing and the creative arts, human-computer interaction, and more.