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CISC 326  Game Architecture  Units: 3.00  
An introduction to software architectural design through the application domain of game development. Abstractions and patterns of interactions and relationships among modules. Design recovery. Relationship to requirements and testing
Learning Hours: 120 (36 Lecture, 24 Tutorial, 24 Group Learning, 36 Private Study)  
Requirements: Prerequisite Registration in a School of Computing Plan and a minimum grade of a C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in (CISC 223 and CISC 235). Exclusion CISC 322. Recommended CISC 226.  
Offering Faculty: Faculty of Arts and Science